100 Things Every designer needs to know about people

People make Mistakes Errors are one of those things that I try very hard to avoid when designing whatever it is that I am working on. I use tactics of creating constraints so that the user can only choose a valid option. To me, it makes sense that a system that has a limited acceptable... Continue Reading →


Make it So Chapters 9, 10 & 11

Anthropomorphism In terms of science fiction, I think this term is often confused as being what Artificial Intelligence is. Artificial intelligence does not necessarily follow the same rules of what emotions are. However, I would be interested to see what a true AI acts like. I wonder if it would be as alien as we... Continue Reading →

Make it So – Chapters 6, 7 & 8

Chapter 6 Sonic interfaces are an interesting concept. To me, it is an essential subsystem where intensive human interaction is involved. For myself, I don't typically rely on sonic interfaces to let me know what is happening. My computer is typically always on silent so that I wouldn't have to deal with the auditory tones.... Continue Reading →

Make it So – Chapters 3, 4, & 5

Chapter 3 Visual interfaces are important considering that most of what we process as humans are through sight. I think this chapter is interesting in the concepts of how we as humans react to various designs of interfaces. It seems that through the design of visual interfaces we really can push and explore how they... Continue Reading →

Make it So – Chapters 1&2

Reaction to Chapter 1: Science fiction is perhaps my greatest love in life. My interest is in the technology and the possibilities it provides. Science fiction is a creative medium of the question 'what if?'. Answers to that question vary by as many people that can answer it. I also consider myself a futurist and... Continue Reading →

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