Principles of Design PtIII

How can I help people learn from a design? 16 Accessibility - Objects and environments should be designed to be usable, without modification, by as many people as possible.     18 Advance Organizer - a brief introduction to orientate users prior to learning something new.     36 Biophilia Effect - exposure to nature, be... Continue Reading →


Principles of Design

110 Freeze-Flight-Fight-Forfeit   120 Hick’s Law     122 Hierarchy     132 Iconic Representation     134 Immersion 138 Interference Effects     140 Inverted Pyramid     146 Layering     152 Mapping     154 Mental Model     156 Mimicry     170 Nudge     178 Performance Load    ... Continue Reading →

Universal Principles of Design Pt II

14 80/20 Rule       16 Accessibility       Accessabilty is an important aspect in many designs. To who it is accessible to is a serious question that a designer must consider. Both of these designs are good in their own way, but when compared to one another offer significant differences of advantage.... Continue Reading →


118 - Gutenberg Diagram - Key elements are represented in the upper right hand corner, and the order of importance follows on the western style of left to right reading path. 126 - Hierarchy of Needs - Functionality, reliability, usability, proficiency, creativity 128 - Horror Vacui - fear of blank spaces 132 - Iconic Representation... Continue Reading →


22 - Affordance - the ability for the design to achieve the purpose with efficiency 24 - Alignment - Where the presentation of objects is in line and orderly 26 - Anthropomorphic Form - comparing to human physical attributes 44 - Closure - design to influence a sense of completeness. Enough to give a picture,... Continue Reading →

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